Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::IO::ExtensionHandler Class Referenceabstract

#include <ResourceManager.h>

Public Member Functions

virtual ~ExtensionHandler ()=0
 
virtual IOBufferRead (const std::string &Path, bool RelativePath=true)=0
 
virtual void Write (const void *Buffer, const size_t Buf_Size)=0
 

Detailed Description

Definition at line 26 of file ResourceManager.h.

Constructor & Destructor Documentation

◆ ~ExtensionHandler()

virtual Hubris::IO::ExtensionHandler::~ExtensionHandler ( )
pure virtual

Member Function Documentation

◆ Read()

virtual IOBuffer & Hubris::IO::ExtensionHandler::Read ( const std::string & Path,
bool RelativePath = true )
pure virtual

◆ Write()

virtual void Hubris::IO::ExtensionHandler::Write ( const void * Buffer,
const size_t Buf_Size )
pure virtual

The documentation for this class was generated from the following file: