Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::IO::IOBuffer Class Reference

#include <ResourceManager.h>

Public Member Functions

 IOBuffer () noexcept=default
 
 IOBuffer (const void *buffer, const size_t buffersize) noexcept
 
 ~IOBuffer ()
 
const size_t & size () const noexcept
 
const void * get_raw () const noexcept
 

Detailed Description

Definition at line 6 of file ResourceManager.h.

Constructor & Destructor Documentation

◆ IOBuffer() [1/2]

Hubris::IO::IOBuffer::IOBuffer ( )
defaultnoexcept
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◆ IOBuffer() [2/2]

Hubris::IO::IOBuffer::IOBuffer ( const void * buffer,
const size_t buffersize )
inlinenoexcept

Definition at line 13 of file ResourceManager.h.

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◆ ~IOBuffer()

Hubris::IO::IOBuffer::~IOBuffer ( )
inline

Definition at line 17 of file ResourceManager.h.

Member Function Documentation

◆ get_raw()

const void * Hubris::IO::IOBuffer::get_raw ( ) const
inlinenoexcept

Definition at line 23 of file ResourceManager.h.

◆ size()

const size_t & Hubris::IO::IOBuffer::size ( ) const
inlinenoexcept

Definition at line 22 of file ResourceManager.h.


The documentation for this class was generated from the following file: