Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::BasicStore< T > Struct Template Reference

#include <List.h>

Public Member Functions

 BasicStore (size_t count)
 
 ~BasicStore () noexcept
 
void deallocate () noexcept
 
 operator bool () const noexcept
 
T & operator[] (size_t index) const
 

Detailed Description

template<typename T>
struct Hubris::BasicStore< T >

Definition at line 17 of file List.h.

Constructor & Destructor Documentation

◆ BasicStore()

template<typename T>
Hubris::BasicStore< T >::BasicStore ( size_t count)
inline

Definition at line 21 of file List.h.

◆ ~BasicStore()

template<typename T>
Hubris::BasicStore< T >::~BasicStore ( )
inlinenoexcept

Definition at line 25 of file List.h.

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Member Function Documentation

◆ deallocate()

template<typename T>
void Hubris::BasicStore< T >::deallocate ( )
inlinenoexcept

Definition at line 35 of file List.h.

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◆ operator bool()

template<typename T>
Hubris::BasicStore< T >::operator bool ( ) const
inlinenoexcept

Definition at line 40 of file List.h.

◆ operator[]()

template<typename T>
T & Hubris::BasicStore< T >::operator[] ( size_t index) const
inline

Definition at line 45 of file List.h.


The documentation for this struct was generated from the following file: