Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::Graphics::Vulkan::QueueFamily Struct Reference

Basic info about a QueueFamily. More...

#include <vkBackend.h>

Public Attributes

std::optional< uint32_t > Index
 
uint32_t Count = 0
 
uint32_t PresentSupport
 

Detailed Description

Basic info about a QueueFamily.

Definition at line 38 of file vkBackend.h.

Member Data Documentation

◆ Count

uint32_t Hubris::Graphics::Vulkan::QueueFamily::Count = 0

Definition at line 40 of file vkBackend.h.

◆ Index

std::optional<uint32_t> Hubris::Graphics::Vulkan::QueueFamily::Index

Definition at line 39 of file vkBackend.h.

◆ PresentSupport

uint32_t Hubris::Graphics::Vulkan::QueueFamily::PresentSupport

Definition at line 41 of file vkBackend.h.


The documentation for this struct was generated from the following file: