Hubris Engine
Dev
A Project to learn and get into Game Engine developement.
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Hubris::Handle< T > Member List
This is the complete list of members for
Hubris::Handle< T >
, including all inherited members.
get
() noexcept
Hubris::Handle< T >
inline
get
() const noexcept
Hubris::Handle< T >
inline
Handle
() noexcept=default
Hubris::Handle< T >
Handle
(std::nullptr_t)
Hubris::Handle< T >
inline
Handle
(T *t) noexcept
Hubris::Handle< T >
inline
Handle
(U *other) noexcept
Hubris::Handle< T >
inline
explicit
Handle
(Handle< U > &&other) noexcept
Hubris::Handle< T >
inline
Handle
(Handle &&mv) noexcept
Hubris::Handle< T >
inline
Handle
(const Handle &cp) noexcept=delete
Hubris::Handle< T >
operator bool
() const noexcept
Hubris::Handle< T >
inline
operator T*
()=delete
Hubris::Handle< T >
operator void *
()=delete
Hubris::Handle< T >
operator!
() const noexcept
Hubris::Handle< T >
inline
operator!=
(const Handle< U > &rhs) const noexcept
Hubris::Handle< T >
inline
operator*
()
Hubris::Handle< T >
inline
operator*
() const
Hubris::Handle< T >
inline
operator->
() noexcept
Hubris::Handle< T >
inline
operator->
() const noexcept
Hubris::Handle< T >
inline
operator=
(Handle &&mv) noexcept
Hubris::Handle< T >
inline
operator=
(Handle< U > &&mv) noexcept
Hubris::Handle< T >
inline
operator=
(const Handle &cp)=delete
Hubris::Handle< T >
operator==
(const Handle< U > &rhs) const noexcept
Hubris::Handle< T >
inline
release
() noexcept
Hubris::Handle< T >
inline
reset
(T *ptr=nullptr) noexcept
Hubris::Handle< T >
inline
swap
(Handle< U > &rhs) noexcept
Hubris::Handle< T >
inline
ToShared
()
Hubris::Handle< T >
inline
~Handle
() noexcept
Hubris::Handle< T >
inline
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