#include <Logger.h>#include "volk.h"#include <GLFW/glfw3.h>#include "Engine.h"#include "vkRenderer.h"
Include dependency graph for vkBackend.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Hubris::Graphics::Vulkan::Device |
| A struct to hold the device information and Important features availability. It's mainly used to cache information for faster Engine startup. More... | |
| struct | Hubris::Graphics::Vulkan::QueueFamily |
| Basic info about a QueueFamily. More... | |
| class | Hubris::Graphics::Vulkan::vkBackend |
| The Vulkan backend manager. More... | |
Namespaces | |
| namespace | Hubris |
| The Hubris Engine main namespace. | |
| namespace | Hubris::Graphics |
| Contains all graphics related classes and structs. | |
| namespace | Hubris::Graphics::Vulkan |
Variables | |
| const bool | Hubris::Graphics::Vulkan::enableValidationLayers = true |