Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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vkBackend.h File Reference
#include <Logger.h>
#include "volk.h"
#include <GLFW/glfw3.h>
#include "Engine.h"
#include "vkRenderer.h"
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Classes

struct  Hubris::Graphics::Vulkan::Device
 A struct to hold the device information and Important features availability. It's mainly used to cache information for faster Engine startup. More...
 
struct  Hubris::Graphics::Vulkan::QueueFamily
 Basic info about a QueueFamily. More...
 
class  Hubris::Graphics::Vulkan::vkBackend
 The Vulkan backend manager. More...
 

Namespaces

namespace  Hubris
 The Hubris Engine main namespace.
 
namespace  Hubris::Graphics
 Contains all graphics related classes and structs.
 
namespace  Hubris::Graphics::Vulkan
 

Variables

const bool Hubris::Graphics::Vulkan::enableValidationLayers = true