24 static_assert(
false,
"MoltenVK is not available");
28 Vulkan::vkWindow::InitGLFW();
30#if defined(_DEBUG) || defined(DEBUG)
static void CreateInstance() noexcept
static vkWindow * Create(int Width, int Height, const std::string &title)
Contains all graphics related classes and structs.
The Hubris Engine main namespace.
Used to configure the engine on instantiation.
Graphics::Viewport WindowDimension
std::string ProjectName
The Application/Game Name. Will be set as the Title of the window (used also by vulkan).
RenderAPI GraphicsBackend