Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::Graphics::Viewport Struct Reference

Screen-space Dimensions. The Depth Values are used by the pipelines. More...

#include <Window.h>

Public Attributes

int Width
 
int Height
 
float Xpos = 0.0f
 
float Ypos = 0.0f
 
float MinDepth = 0.0f
 
float MaxDepth = 1.0f
 

Detailed Description

Screen-space Dimensions. The Depth Values are used by the pipelines.

Definition at line 16 of file Window.h.

Member Data Documentation

◆ Height

int Hubris::Graphics::Viewport::Height

Definition at line 17 of file Window.h.

◆ MaxDepth

float Hubris::Graphics::Viewport::MaxDepth = 1.0f

Definition at line 18 of file Window.h.

◆ MinDepth

float Hubris::Graphics::Viewport::MinDepth = 0.0f

Definition at line 18 of file Window.h.

◆ Width

int Hubris::Graphics::Viewport::Width

Definition at line 17 of file Window.h.

◆ Xpos

float Hubris::Graphics::Viewport::Xpos = 0.0f

Definition at line 18 of file Window.h.

◆ Ypos

float Hubris::Graphics::Viewport::Ypos = 0.0f

Definition at line 18 of file Window.h.


The documentation for this struct was generated from the following file: