Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Shader.cpp
Go to the documentation of this file.
1#include "pch.h"
4
5using namespace Hubris;
6
8{
9 if constexpr (Platform == Hbr_Platform::Windows) {
10 return new Vulkan::vkShader(data, type);
11 }
12}
static Handle< Shader > Create(const std::vector< char > &data, ShaderStage type)
Definition Shader.cpp:7
The Hubris Engine main namespace.
Definition EventBus.h:4