Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Window.h File Reference
#include "glm/glm.hpp"
#include "Format.h"
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Classes

struct  Hubris::Graphics::Viewport
 Screen-space Dimensions. The Depth Values are used by the pipelines. More...
 
class  Hubris::Graphics::Window
 

Namespaces

namespace  Hubris
 The Hubris Engine main namespace.
 
namespace  Hubris::Graphics
 Contains all graphics related classes and structs.
 

Macros

#define HBR_WINDOW
 

Macro Definition Documentation

◆ HBR_WINDOW

#define HBR_WINDOW

Definition at line 4 of file Window.h.