#include <ResourceManager.h>
template<typename T>
typename T::AssetType;
{ T::Load(path) } -> std::same_as<std::shared_ptr<typename T::AssetType>>;
{ T::Save(asset, path) } -> std::same_as<void>;
{ T::Import(path) } -> std::same_as<std::shared_ptr<typename T::AssetType>>;
{ T::GetHandledType() } -> std::same_as<std::string>;
}
Definition at line 48 of file ResourceManager.h.