Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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pch.h File Reference
#include <ostream>
#include <functional>
#include <iostream>
#include <thread>
#include <atomic>
#include <memory>
#include <vector>
#include <string>
#include <sstream>
#include <fstream>
#include <algorithm>
#include <utility>
#include <array>
#include <unordered_map>
#include <unordered_set>
#include <set>
#include <map>
#include <queue>
#include <typeindex>
#include <typeinfo>
#include "Platform.h"
#include "Logger.h"
#include "Error.h"
#include "Core/Utils.h"
#include "Memory.h"
+ Include dependency graph for pch.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define ENUMSHIFT(n)
 

Macro Definition Documentation

◆ ENUMSHIFT

#define ENUMSHIFT ( n)
Value:
(0x1 << n)

Definition at line 31 of file pch.h.