Used to configure the engine on instantiation.
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#include <Engine.h>
Used to configure the engine on instantiation.
Definition at line 28 of file Engine.h.
◆ FileRoot
| std::string Hubris::EngineConfig::FileRoot = "" |
Set to empty string to make the execution folder the root.
Default Value is an Empty string.
Definition at line 39 of file Engine.h.
◆ GraphicsBackend
◆ ProjectName
| std::string Hubris::EngineConfig::ProjectName = "Default" |
The Application/Game Name. Will be set as the Title of the window (used also by vulkan).
Definition at line 43 of file Engine.h.
◆ ProjectVersion
| Version Hubris::EngineConfig::ProjectVersion = { 0,0,0,0 } |
◆ StartUpCallback
◆ ThreadCount
| unsigned int Hubris::EngineConfig::ThreadCount = std::thread::hardware_concurrency() - 1 |
Maximum of Thread to be spawned. (default: std::thread::hardware_concurrency() - 1)
Definition at line 32 of file Engine.h.
◆ WindowDimension
The documentation for this struct was generated from the following file: