Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::Graphics::FormatInfo Struct Reference

#include <Format.h>

Public Attributes

Format format
 
const char * name
 
ComponentType type
 
uint32_t size
 
uint32_t channels
 
bool isDepth
 
bool isSrgb
 

Detailed Description

Definition at line 81 of file Format.h.

Member Data Documentation

◆ channels

uint32_t Hubris::Graphics::FormatInfo::channels

Definition at line 86 of file Format.h.

◆ format

Format Hubris::Graphics::FormatInfo::format

Definition at line 82 of file Format.h.

◆ isDepth

bool Hubris::Graphics::FormatInfo::isDepth

Definition at line 87 of file Format.h.

◆ isSrgb

bool Hubris::Graphics::FormatInfo::isSrgb

Definition at line 88 of file Format.h.

◆ name

const char* Hubris::Graphics::FormatInfo::name

Definition at line 83 of file Format.h.

◆ size

uint32_t Hubris::Graphics::FormatInfo::size

Definition at line 85 of file Format.h.

◆ type

ComponentType Hubris::Graphics::FormatInfo::type

Definition at line 84 of file Format.h.


The documentation for this struct was generated from the following file: