Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Hubris::Graphics::PipelineDescriptor Struct Reference

#include <Pipeline.h>

Public Attributes

PipelineType type
 
std::vector< Handle< Shader > > shaders
 

Detailed Description

Definition at line 17 of file Pipeline.h.

Member Data Documentation

◆ shaders

std::vector<Handle<Shader> > Hubris::Graphics::PipelineDescriptor::shaders

Definition at line 19 of file Pipeline.h.

◆ type

PipelineType Hubris::Graphics::PipelineDescriptor::type

Definition at line 18 of file Pipeline.h.


The documentation for this struct was generated from the following file: