Hubris Engine
Dev
A Project to learn and get into Game Engine developement.
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vkPipeline.h
Go to the documentation of this file.
1
#pragma once
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#include "
Core/Graphics/Pipeline.h
"
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#include "volk.h"
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namespace
Hubris::Graphics
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{
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class
vkPipeline
final :
public
Pipeline
{
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private
:
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public
:
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vkPipeline
(
const
PipelineDescriptor
& desc);
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~vkPipeline
();
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};
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}
// namespace Hubris::Graphics
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Pipeline.h
Hubris::Graphics::Pipeline
Definition
Pipeline.h:29
Hubris::Graphics::vkPipeline::vkPipeline
vkPipeline(const PipelineDescriptor &desc)
Definition
vkPipeline.cpp:3
Hubris::Graphics::vkPipeline::~vkPipeline
~vkPipeline()
Hubris::Graphics
Contains all graphics related classes and structs.
Definition
Format.h:9
Hubris::Graphics::PipelineDescriptor
Definition
Pipeline.h:17
include
Core
Graphics
Vulkan
vkPipeline.h
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1.13.2