Hubris Engine Dev
A Project to learn and get into Game Engine developement.
 
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Pipeline.cpp
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1#include "pch.h"
3#ifdef HBR_WINDOWS
5#endif
6
8{
9 if constexpr (Platform == Hbr_Platform::Windows){
10 return new Hubris::Graphics::vkPipeline(shaders);
11 }
12 assert("Platform unsupported or unknown");
13 return nullptr;
14}
static Handle< Pipeline > Create(const PipelineDescriptor &shaders)
Definition Pipeline.cpp:7