Hubris Engine
Dev
A Project to learn and get into Game Engine developement.
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
Hubris::Arena
C
Hubris::IO::Asset
C
Hubris::BasicStore< T >
C
Hubris::Block
C
Hubris::ControlBlock
C
Hubris::Graphics::Vulkan::vkWindow::Details
C
Hubris::Graphics::Vulkan::Device
A struct to hold the device information and Important features availability. It's mainly used to cache information for faster Engine startup
C
Hubris::Engine
Stores and defines Engine wide data and functionalities
C
Hubris::EngineConfig
Used to configure the engine on instantiation
C
Hubris::IO::Extension
C
Hubris::IO::ExtensionHandler
C
Hubris::Graphics::FormatInfo
C
Hubris::Graphics::FormatTraits< Fmt >
C
Hubris::Graphics::GL::GLPlatform
C
Hubris::GraphicsManager
C
Hubris::Handle< T >
C
Hubris::Graphics::Image
C
Hubris::IO::IOBuffer
C
Hubris::List< T >
A generic dynamic array container that manages a sequence of elements of type T, providing memory management, element access, and basic list operations with error handling
C
Hubris::Logger
C
Hubris::Memory
C
Hubris::Observer< T >
C
Hubris::Core::OnStart
C
Hubris::Core::OnUpdate
▼
C
Hubris::Graphics::Pipeline
C
Hubris::Graphics::vkPipeline
C
Hubris::Graphics::PipelineDescriptor
C
Hubris::Graphics::Platform
C
Hubris::Graphics::Vulkan::Queue
C
Hubris::Graphics::Vulkan::QueueFamily
Basic info about a
QueueFamily
C
Hubris::remove_all_pointers< T >
C
Hubris::remove_all_pointers< T * >
C
Hubris::remove_all_pointers< T *const >
C
Hubris::remove_all_pointers< T *const volatile >
C
Hubris::remove_all_pointers< T *volatile >
▼
C
Hubris::Graphics::Renderer
C
Hubris::Graphics::Vulkan::vkRenderer
C
Hubris::IO::ResourceManager
C
Hubris::RingBuffer< T, buffsize >
An implementation of a fixed-size (power of two only) Ring Buffer
▼
C
Hubris::Graphics::Shader
C
Hubris::Graphics::Vulkan::vkShader
C
Hubris::Graphics::ShaderPack
C
Hubris::Shared< T >
C
Hubris::SharedBlock
Shared
blocks are thread shared blocks
C
Hubris::Core::StaticEventBus< Event >
▼
C
Hubris::Graphics::Swapchain
C
Hubris::Graphics::Vulkan::vkSwapchain
C
SwapChainSupportDetails
C
Hubris::Core::ThreaddingServer
C
Hubris::ThreadPool
C
Hubris::Version
C
Hubris::Graphics::Viewport
Screen-space Dimensions. The Depth Values are used by the pipelines
C
Hubris::Graphics::Vulkan::vkBackend
The
Vulkan
backend manager
C
Hubris::WaitGroup
C
Hubris::Weak< T >
▼
C
Hubris::Graphics::Window
C
Hubris::Graphics::GL::GLWindow
C
Hubris::Graphics::Vulkan::vkWindow
Vulkan
specific Windowing implementation
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